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Icewind
Dale ESRB Rating: Teen System Requirements: Reviewed On: A very plucky Lime 400MHz iMac 640MB
of RAM |
MacPlay.com |
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The player-ownership trait begins with the most immediate difference between BG2 and Icewind Dale: you make your own characters. Note the plural. If there is a sole reason BG2 players should give Icewind a fair shake its the from-the-start citizenship that comes from creating an entire cast yourself, from portrait (selected from pre-existing and beautiful D&D art, or ad your own) to class, to abilities. I am a huge fan of party creation and single-player creativity, and this offers both. Diving in and cobbling together the best of your imagination's characters to instantly test the compatibility of a dream party is fantastic, and truly sets Icewind apart for previous BG2 players. Further leading it ahead is the level-advancement system, a D&D staple that fits nicely with the underlying system Icewind Dale offers. |
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| My only gripe about the
creation system is the now dated system it's grounded in. The 2nd Edition
Ad&D system, while a stable, stalwart one that lasted many years,
has been replaced with a trimmer, easier 3rd edition for the pen and paper
game (and some new D&D PC games). But, due to its original basis on
2nd Edition, Icewind Dale, like its predecessors in the Baldur's Gate
series, is based in 2nd Edition, which accentuates the delay from Windows
to Mac. This gripe is carried over from BG2, and might go totally unnoticed
by those who don't play D&D currently- if that's the case with you,
then ignore my babble on the matter. But for new D&D pen-and-paper
gamers introduced via 3rd Edition, prepare for a hefty backwards-learning.
For those who've played both 2nd and 3rd, just be ready to keep the old
rules in mind. Unlike BG2, there are no kits to pick from, just classes-
which works for getting people off the kit boat for future games based
on 3rd Edition (and is part of the "streamlining" done to make
Icewind Dale more accessible).
Of course, beyond character creation you can ignore the system underneath and just play the game, which works just as well. Most RPG's are based on a convoluted system the players never fully understand anyway, but the BG series, Icewind no exception, is solidly grounded in the 2nd edition D&D rules. So much so, if you do choose to pay close attention to the variables and system at hand, you'll find far more interesting, involved and rewarding gameplay. It's a testament to both the original creators and the smooth transition to OS X. |
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Compared to BG2, this game is an adequate, fun semi-sequel that can feel a bit old. Particularly jaded gamers will find things to gripe about. But it's unique setting and more personalized gameplay make it worth trying and easy to enjoy. Anyone that has ever played D&D will recognize that this is the equivilent of a campaign box-set or adventure; Icewind Dale is not meant to trump any other Baldur's Gate experiences, rather offer a unique and interesting setting and alternative, which is does very effectively. On its own, in a perfect world where we don't know how old this game is on the PC side, this game shines very brightly. In the shadow of the real-world comparisons to Windows versions of this game and the recently released BG2, it's just slightly more in the shade. I'm happy to say that new gamers will find a lot to like, and old ones will certainly find a worthwhile experience. Does it blow everyone away? No. But if you wait to only pick up breakthrough games you'll be only getting one new game a year, if that. But if you're looking for a lot of fun and more great gameplay from the folks that brought you the Baldur's Gate and Fallout games, this is perfect. First Impressions: Lasting Impressions: FINAL VERDICT: REVIEWED BY: MORE INFO & ORDERING: MORE REVIEWS: |
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